If a public room is indicated, an indication of the moment when they should enter will be sent to the trainers listed as face-to-face and remote and invited trainers will be instructed to open the game.
There are usually two recurring problems in room organization:
The trainers have problems getting all of them to the lobby on time, due to the little time available to enter once the lobby is created.
Trainers cannot enter the halls due to the trainers limit per lobby of the game: 10 remote trainers (including guests) and 20 total.
To minimize these problems, these recommendations should be followed:
Always use private rooms, to avoid exceeding the limit of trainers.
After creating the room in the game, the organizer must enter the code as quickly as possible through the bot.
In-game invitations must be sent after the code has been sent through the bot, not before.
Trainers must be told that it is forbidden to invite additional people who are targeted through the bot.